Terrible Things
Graduate School Project, 2019
I wanted to experiment with both relief printing and digital animation, and attempted to create a project that would combine the two. Inspired by Russian folklore and the concept of childhood memory, I first storyboarded an animation and then selected four frames that I thought I would be able to pull most of my animated assets from. Those frames were then revised, transferred to linoleum blocks, hand carved, and used to create relief prints. Once the prints were pulled I scanned them, digitized them, and used those digital assets to create the final animation in Adobe After Effects.
In addition to the four frames that I carved, I also created two small character studies that were printed in red and blue, then overprinted. I wanted to further tell the story, using the overprint to highlight a "transformation" between the sweet old lady in blue to the red witch.
Terrible Things
Graduate School Project, 2019
I wanted to experiment with both relief printing and digital animation, and attempted to create a project that would combine the two. Inspired by Russian folklore and the concept of childhood memory, I first storyboarded an animation and then selected four frames that I thought I would be able to pull most of my animated assets from. Those frames were then revised, transferred to linoleum blocks, hand carved, and used to create relief prints. Once the prints were pulled I scanned them, digitized them, and used those digital assets to create the final animation in Adobe After Effects.
In addition to the four frames that I carved, I also created two small character studies that were printed in red and blue, then overprinted. I wanted to further tell the story, using the overprint to highlight a "transformation" between the sweet old lady in blue to the red witch.
Terrible Things
Graduate School Project, 2019
I wanted to experiment with both relief printing and digital animation, and attempted to create a project that would combine the two. Inspired by Russian folklore and the concept of childhood memory, I first storyboarded an animation and then selected four frames that I thought I would be able to pull most of my animated assets from. Those frames were then revised, transferred to linoleum blocks, hand carved, and used to create relief prints. Once the prints were pulled I scanned them, digitized them, and used those digital assets to create the final animation in Adobe After Effects.
In addition to the four frames that I carved, I also created two small character studies that were printed in red and blue, then overprinted. I wanted to further tell the story, using the overprint to highlight a "transformation" between the sweet old lady in blue to the red witch.
Oracle Brewing Package Design
Student Work, 2018
Oracle Brewing is a fictional brewery I created for a 2018 package design class. Heavily inspired by paper cut illustration and mid-century aesthetics, I wanted to create a series of labels with a strong, visual identity that would stand out on a store shelf.
Oracle Brewing Package Design
Student Work, 2018
Oracle Brewing is a fictional brewery I created for a 2018 package design class. Heavily inspired by paper cut illustration and mid-century aesthetics, I wanted to create a series of labels with a strong, visual identity that would stand out on a store shelf.
Oracle Brewing Package Design
Student Work, 2018
Oracle Brewing is a fictional brewery I created for a 2018 package design class. Heavily inspired by paper cut illustration and mid-century aesthetics, I wanted to create a series of labels with a strong, visual identity that would stand out on a store shelf.
Peregrine: Mission 1 Patch
Astrobotic, 2021
Press: Mission Patch Reveal
While working as the graphic design lead at Astrobotic Technology, I was asked to design the mission patch for Peregrine: Mission 1 - set to be the first US lander to touch down on the Moon since the Apollo missions. Designing this historic patch was a huge honor and something that truly meant a lot to me as someone who loves branding, space, history, and illustration! We worked several hidden details and meanings into the patch itself: the seven craters in the patch’s Moon design represent the seven nations working on the mission, and the shadow on the moon matched the shadow of the original launch date. The red symbol is Astrobotic's logo - meant to lift the Peregrine falcon up towards the moon.
This project involved a heavy research component and collaboration with the amazing engineers and scientists working on the mission. It is currently used by Astrobotic as the mission imagery, and has been featured on numerous pieces of merchandise, advertising, and signage.